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Here are some classic
games you can play!
Special Thanks to Neave Games
Macromedia Flash required
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Hexxagon
click to play

Hexxagon happens to be one of those games
that's easier to play than it is to explain. You play as
the red diamonds, and your goal is to take over the board by
leaping into the spaces adjacent to your opponent's watery
globules. See what I mean?
Hexxagon was an adaptation of the board game Othello
written in 1992 by the now defunct Argo Games. My
version is an almost identical recreation of that original.
Enjoy.
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Pac Man
click to play

Here's a fantastic idea for a brand new
computer game. Firstly, there's this yellow blob (with a
mouth) which has to roam round a maze swallowing little
pills. Meanwhile, four ghosts (named Blinky, Pinky, Inkey,
and of course, Clyde) are chasing you as you listen to a
high-pitched wailing noise.
I'm not insinuating Namco were off their heads when
they came up with the concept, but I wonder if there is a
hidden meaning. The more pills you eat, the higher you get
(no pun intended) where the ghosts become more meddlesome
and the bonus fruit more exotic. OK, it's barmy, but I
luvvit.
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Simon
click to play

"Simon's a computer, Simon has a brain, you
either do what Simon says or else go down the drain."
You can hear sound of jaws hitting concrete as copywriters
across the globe are stunned into amazement over that there
Simon Says slogan from the mid '80s.
The idea of the game is a simple one, as Simon likes to
say. Follow the pattern of lights and sounds for as long as
you can remember them. The lights show up faster the more
sequences you correctly recall. The obvious cheat is to
write down each light in turn, but let's pretend we can't do
that...
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Space Invaders
click to play
Japanese company Taito had the inspired idea
around 1978 that killing aliens was extremely good fun. So
they invented a game called Space Invaders, lots of
history then followed, some people got rich and so on...
It's a simple game with simple graphics, but it has one of
the most vital assets for any computer game — gameplay.
Modern games seem to forget this with their fancy "3D
graphics" and "millions of dollars". All you need is a
pointy green thing which shoots white stuff at a rampaging
invasion of wobbling blobs. They don't make 'em like they
used to.
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Tic Tac Toe
click to play

What can you say about Tic-Tac-Toe? Erm... I used to
play Noughts and Crosses on the school bus when the
windows were fogged-up with child-breath. By myself. It
got a little repetitive. I tried it blindfold once, but
then I knew I had to kick the habit.
Thankfully this version allows you to play with someone
else, if you know such a person. If you're lacking an
opponent, the computer will gladly play you instead, just
like in that '80s film WarGames. But minus the
threat of a Russian nuclear war.
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Tetris
click to play

Most people have come to know Tetris through hours of
playing on the Game Boy. But the real hero is a one
Alexey Pajitnov — a Russian genius with too much time on his
hands and an affinity with beards.
For the Tetris novice: shaped blocks fall into a pit where
you must arrange them so they fit neatly — a sort of
juggling in one direction. The more blocks you can place
into a horizontal line simultaneously, the more you score.
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Snake
click to play

This game has been around since sometime last century,
but it only recently took off since it came as standard on
Nokia mobile phones (or 'cellphones' as those crazy
Americans like to say).
My Snake is a back-to-the-roots version of the game, with
cheap sound effects and a slight plasticky feel. The idea
is to guide the snake to eat the food. The sooner you eat,
the more you score. And just like real food-eating snakes,
the more you gobble, the fatter you become. And don't eat
the walls — they taste of awful.
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Asteroids
click to play

Let me take you back... back to a world before pixels.
In those days, all people had were lines. A company called
Atari had recently wowed crowds with their clever use
of lines in a game called Pong, but now line
technology had advanced. It was 1979, and lines could be
made to look like spaceships and big rocks and flying
saucers... as long as you squinted a little.
And so, Asteroids was born. It's an elegantly simple
game, but beautifully gratifying. You float in space and
shoot the asteroids, but the more you shoot, the more
asteroids you create. And be careful — you only have one
ship for each 10,000 points scored. |
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